Baldurs gate 3 weapons5/20/2023 Usable by: Each weapon has several variables that aren't covered by these tables, including a strength requirement or the weight of the item, but one will likely have to take into consideration the class of the particular character before any of this.THAC0, Damage Scaling: Which ability scores the weapon scales with.The higher this number is, the more time that's required for the action, though a high proficiency and magical variants will often reduce the value. Speed Factor: The rate at which any weapon performs is worth consideration a weapon that has a higher damage might actually be less effective overall due to a significantly slower speed.On the other hand, a companion equipped with Chain Mail is essentially wearing Leather Armor vs crushing attacks, yet when considering slashing attacks, they have a better AC than if they'd equipped Splint Mail. For instance, a Skeleton is highly resistant to missile damage, as there isn't much a mere arrow will realistically accomplish vs animated bones, while a solid crushing weapon like a hammer or flail will be far more effective. Damage Type: The way each weapon damages its target is an important factor as various enemies respond differently to various types of damage, either regarding their Armor Class or having a resistance to a particular damage. For instance, if a War Hammer +1 is equipped (1d4+2) by a warrior with two proficiency points in Warhammers (+2) and s/he has a Strength of 18/80 (+4), the weapon should cause 9-12 damage upon each successful hit. This is represented in game with a roll of dice, and is affected by numerous variables, including a character's proficiency, abilities, and magical enhancement. Damage: The potential damage the base weapon can deal.Most weapons are one-handed, but the few that are two-handed will allocate the off-hand slot as well. The primary slot is for your weapon of choice, while the secondary usually provides either an opportunity to bolster one's Armor Class with a shield or can merely remain empty. Handing: Every character has two weapon slots a primary (main-hand) and secondary (off-hand).Two significant changes relate to damage types 'bludgeoning' has been been redefined as 'crushing', and missile weapons with all their various damage types have been relegated into a fourth - 'missile'. Note: These are the values for the Enhanced Editions of each game, and will thus differ slightly when compared to the vanilla games. * Warrior ( Fighter, Ranger, Paladin), Cleric, Druid, Mage, Thief, Bard, Shaman. Fortunately, there are many to choose from, all with various advantages, disadvantages, and restrictions: Unless you and the companions you choose all wield magic and are skilled nap-takers, you'll need to familiarize yourself with all manner of Weapons in order to survive adventuring across the Sword Coast.
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